


90 or so weapons and skills – Spears, swords, bows, freeze blast, etc.4 Bosses – Made by the most sadistic of the devs, raised on the salt of the testers.

13 Levels – Each one with its own atmosphere, foes and secrets to discover.Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability. At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it. Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Roguelite? Metroidvania? Roguevania! You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We’d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).
